Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising TV Hit
The Fallout TV show has come back to its platform, and it's fair to say that viewers were pleasantly surprised by the caliber of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed different facets of the player's journey.
There was Lucy the vault dweller, trying to do the right thing and finding that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's leadership and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the irradiated wilderness.
Building Anticipation for Season Two
The debut season's ending disclosed key information about who helped cause the nuclear war that condemned a group of people in bomb-proof bunkers for hundreds of years. It also posed several enigmas unresolved for the upcoming chapter – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Starting the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We are thrilled with the reception to the show, so now people are bringing more enthusiasm and different expectations.”
The Mojave Beckons for Season Two
The second season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and cast in the series, despite the fact that it was somewhat buggy at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That dusty, desolate Route 66 feeling of the game is so much enjoyable to bring into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its production team insisted on physical models and sets were built, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a blue screen,” comments another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s authentic.”
Indeed, almost every element you see on-screen is physical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by accomplished storytellers who are also longtime fans, with the help of the visionaries behind the source material. This shared passion for the world is evident in the final product.
The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This approach will create a different weekly discussion, a dynamic the showrunners themselves are excited to engage with.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” promises Howard. “I am excited to seeing what people think.”